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Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques


15 February 2008. Author: Ice Zero
Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

Focal Press; Pap/Dvdr edition | ISBN: 0240520343 | 408 pages | January 14, 2008 | PDF | 42 MB

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

Youll learn: Pipeline and modeling guidelines Overview of Maya Introduction to ZBrush modeling Concept art Anatomy Creating a video game character Creating a hyper-real character Creating a photo-real character UVs and texturing How to create a demo reel

* Master professional techniques and workflow processes with clear, easy to follow tutorials
* Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists
* Interviews with professionals connect the concepts to real world workflow and applications

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