Need for Speed II is a 1997 racing video game, developed by Electronic Arts Canada and published by Electronic Arts. It is a part of the Need for Speed series and sequel to The Need for Speed (1994), significantly deviating from the emphasis of realism in The Need for Speed to arcade-like gameplay, though it introduces the car tuning. As does its predecessor, Need for Speed II features several exotic cars, and includes tracks set in various parts of the world. The game also opted to remove police pursuits introduced in The Need for Speed.
The game's racing music are composed in a way that each two musical t
racks are best played in specific racing tracks, using specific musical instruments and songs relative to the track's location alongside rock and techno musical instruments. The game also allows the player to enable what is known as "interactive music," which allows the game to play specific breaks when the player is driving along a specific portion of a racing track. The feature is also programmed to react to the player crashing, driving slowly, or leading from a pack of racers.
As in the original Need for Speed, the game features detailed specifications, history, and audio commentaries on each vehicle. The largest feature was several full motion video (FMV) segments for each of the cars, several of them being the professional produced videos for the concept vehicles. Additionally, each vehicle interior could be viewed through genuine photographs taken in a 360 degree panoramic view. This marks the last time such extravagant features are to be found in the Need for Speed series as future games render any material completely in 3D.