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  21 May 2013  
Digital Tutors - Joint-Based Facial Rigging in Maya 2012

Digital Tutors - Joint-Based Facial Rigging in Maya 2012
English | 3h 28m | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 2.01 GB
Genre: eLearning | Level: Advanced


In this Maya tutorial we will learn about joint-based facial rigging in Maya. Throughout these lessons we will go over using joints instead of the traditional approach of using blend shapes.
  18 May 2013  
Digital-Tutors - Animating a Fight Scene in Maya | 3.00GB
Digital-Tutors - Animating a Fight Scene in Maya
Duration: 6h 38m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo | 3.00 Gb
Genre: eLearning | Level: Advanced | Language: English | Software used: Maya 2012

In this Maya tutorial we will use animation and dynamics techniques to create a combat scene.
Throughout the lessons we will take a straight-ahead approach to animating a fight scene between three characters, using some basic techniques for establishing timing and camera angles before getting to work. Along the way, we will utilize the spontaneity the straight-ahead method allows in order to experiment with different narrative and choreographical choices for our scene.
  16 May 2013  
Peregrine Labs - Yeti 1.2.12 Plugin for Maya [2012-2013.5] (Win/Mac)
Peregrine Labs - Yeti 1.2.12 Plugin for Maya [2012-2013.5] (Win/Mac) | 102 MB

Yeti is Peregrine Labs product to produce fur, feathers and generating lots of things based around familiar working concepts of a procedural node graph directly within Autodesks Maya. The toolset has been developed as an end to end solution that easily integrates into most pipelines with ease and built with the goal of efficiently transporting and rendering the data generated while maintaining an artist friendly workflow.
  16 May 2013  
sphereVFX - Arnold for Maya: Video Series
sphereVFX - Arnold for Maya: Video Series | 1.99 GB
English | 6h 30m | AVC1 1680x1050 23.976 fps | AAC 64 Kbps 48.0 KHz
Genre: eLearning | Level: Beginner to Advanced
  15 May 2013  
Digital Tutors - Quickly Rendering Architectural Visualizations in Maya and Maxwell Render

Digital Tutors - Quickly Rendering Architectural Visualizations in Maya and Maxwell Render
English | 2 hours | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 1.25 GB
Genre: eLearning | Level: Advanced


In this tutorial, we will cover multiple stages of preparing the geometry for rendering. We will set up UVs, materials, textures, as well as a series of light sources.

We will look at some camera settings that can be adjusted to make our image more suitable for the architectural visualization style. We will setup two scenes, for night and day time environments. At the end, you will have a solid foundation for architectural visualizations.
  13 May 2013  
3DWORLDMAG Create A Switchable IK FK Character Rig In Maya (2013)

3DWORLDMAG Create A Switchable IK FK Character Rig In Maya (2013)
English | MP4 | H264 829 kbps 29.970 fps | 1280x720 | AAC 128 kbps 44 KHz | 701 MB


Chad Robert Morgan helps you build a versatile framework for animating naturalistic movement.
  11 May 2013  
RenderHeads VertexChameleon 1.6.4 Plugin for MAYA [2009-2013]
RenderHeads VertexChameleon 1.6.4 Plugin for MAYA [2009-2013] | 8.12 MB

Designed to give rapid visual feedbackPhotoshop-style layers (in Maya 7.0 and above)Photoshop-style blend modesGradient toolColour swatchesColour inspector toolIntegrated ambient occlusion, lighting and texture baking shortcutsFilters:Adjust Red, Green, Blue, Alpha, Yellow, Cyan, MagentaAdjust Hue, Saturation, ValueBrightness & ContastLevelsBlur / SharpenErode / DilatePosterizeChannel inverterChannel clampComponent randomise3D texture samplingNormals 2 ColourFacetise.
  11 May 2013  
Golaem Crowd 2.3.1 Plugin for Maya [2011 - 2013] (WIN64)
Golaem Crowd 2.3.1 Plugin for Maya [2011 - 2013] (WIN64) | 143 MB

Creating visually compelling and believable crowds, when budgets are shrinking and timescales are getting shorter, can be a challenge. It is not only important to represent the crowd behavior as a whole, but the appearance and motions of each individual must be believable. Developed and tested under real production conditions, Golaem Crowd allows to easily simulate complex and controllable characters in Autodesk Maya
  11 May 2013  
Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

Jason Patnode, "Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques"
English | 2008 | ISBN: 0240520343 | 408 pages | PDF | 50 MB


Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
  9 May 2013  
Skill-Builder: Interpretive Modeling in Maya with Justin Marshall

Skill-Builder: Interpretive Modeling in Maya with Justin Marshall
English | 22 Lessons | flv | H264 1280x720 | AAC 2 ch | 2 hrs 35 min | 1.04 GB
eLearning | Software used: Maya 2013


In this Skill-Builder tutorial, we will talk about the process of interpreting different shapes and creating geometry in efficient ways.

Going through tutorial projects step-by-step is a really powerful way to learn the different modeling tools and techniques. You can see how those tools work as you follow along and create a particular model with your tutor. In the end, you have created a specific model, but the real learning comes from being able to mentally break apart the different kinds of shapes you'll encounter and find efficient methods for building those shapes. This knowledge and adaptability only comes from practice and the experience of dealing with different situations as they arise.
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