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Search results: 11 articles (Search results 1 - 11) :
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#1: Video Tutorials : Ultimate 3D World Training Collection DVD Vol 1 |
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| The Author: mrsyeoni | 12 October 2009 | Views: 302 |
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Ultimate 3D World Training Collection DVD Vol 1 | 4.17 GBWelcome to The Ultimate 3D World Training Collection: Vol 1. This DVD brings together 30 of the best tutorials published in 3D World between issues 100 and 115, plus four full 3D software packages, as sold for $798. On this side of the disc, you can find the full software packages Carrara 6 Pro, Hexagon 2, trueSpace 7.6 and Blender 2.48; supporting tutorials for the software; four tips articles; and a complete project on modelling and animating a production-ready dinosaur character. Flip the disc over and insert the other side in your drive for the remaining tutorials. |
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#3: Games : Conitec Gamestudio Professional A v7.80 (NEW) |
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| The Author: niessare | 5 September 2009 | Views: 463 |
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Conitec Gamestudio Professional A v7.80 (NEW) | 64.2 MB The engine is the core of the development system - it generates the 3D image and controls the behavior of the virtual world. Game Studio’s A7 virtual reality engine was developed in 2007. It’s new Adaptive Binary Tree scene manager switches seamlessly from indoor to outdoor sceneries. The brand new lighting engine overcomes the 8 lights limit of today's 3D hardware and supports an unlimited number of static and dynamic shadow-throwing light sources. Programmers can use plug-ins for adding new effects and features. The simple and straightforward C-style DLL interface allows painless access to the engine from all programming languages. A rock-solid development system“We’ve now sold close to a thousand of our ‘3D Kitten’ game… Out of those thousand orders there has not been one bug report. Not one. That’s definitely a first, and this is the first product we’ve made with Gamestudio. That tells me something about stability.” Gamestudio is not a game engine, not a game editor, and not a game programming language. It’s all of them together. The development system contains all the needed tools for creating a commercial-quality 3D or 2D game or any other graphics application right out of the box! It comes with a state-of-the-art 3D and 2D game engine, a level editor, a model and terrain editor, a script editor and debugger, and thousands of ready-to-use elements, such as models, level prefabs or textures. No need to purchase your tool kit and artwork by bits and parts! Even if you’re a beginner to game development, you are not left alone. With about 10,000 registered users at our forum, it’s meanwhile difficult to ask a question that has not been answered already! The monthly AUM magazine offers tutorials, plug and play code snippets, as well as answers to users’ questions. The Pro Edition includes 12 months tech support. And the AU resource site is a great spot for finding thousands of free models, levels, textures, and other resources that can be used in your Gamestudio applications. |
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#4: E-Books : Deconstructing the Elements with 3ds Max, Third Edition |
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| The Author: 333anubis | 30 August 2009 | Views: 308 |
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Deconstructing the Elements with 3ds Max, Third Edition English | 368 pages | PDF | 12,7 Mb Focal Press; 3 edition (November 7, 2008) | ISBN-10: 0240521269
3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training. |
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#5: Games : GTA VICE CITY WITH SOUNDS+RADIOS+MP3s HIGHLY COMPRESSED TO 239MB |
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Grand Theft Auto: Vice City (abbreviated as GTA: VC) is a sandbox-style action-adventure computer and video game designed by Rockstar North (formerly DMA Design) and published by Rockstar Games. It is the second 3D game in the Grand Theft Auto video game franchise and sixth original title overall. It debuted in North America on October 27, 2002 for the PlayStation 2 and was later ported to the Xbox and PC in 2003. Vice City was preceded by Grand Theft Auto III and followed by Grand Theft Auto: San Andreas. Vice City draws much of its inspiration from 1980s American culture. Set in 1986 in Vice City, a fictional city modeled after Miami, the story revolves around Mafia member Tommy Vercetti, who was recently released from prison. After being involved in a drug deal gone wrong, Tommy seeks out those responsible while building a criminal empire and seizing power from other criminal organizations in the city. The game uses a tweaked version of the game engine used in Grand Theft Auto III and similarly presents a huge cityscape, fully populated with buildings, vehicles, and people. Like other games in the series, Vice City has elements from driving games and third-person shooters, and features "open- world" gameplay that gives the player more control over their playing experience. Upon its release, Vice City became the best-selling video game of 2002. As of July 2006, Vice City was, in the American market, the best-selling PlayStation 2 game of all time. Vice City also appeared on Japanese magazine Famitsu's readers' list of all-time favorite 100 videogames in 2006, the only fully-Western title on the list. Following this success, Vice City saw releases in Europe, Australia and Japan, as well as a release for the PC. Rockstar Vienna also packaged the game with its predecessor, Grand Theft Auto III, and sold it as Grand Theft Auto: Double Pack for the Xbox. Vice City's setting is also revisited in Grand Theft Auto: Vice City Stories, which serves as a prequel to events in Vice City. |
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#6: Graphic : Conitec Gamestudio Pro A7 v7.7 Full pack (2009) |
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| The Author: Lewin2dd | 19 August 2009 | Views: 732 |
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Conitec Gamestudio Pro A7 v7.7 Full pack (2009) | 619 MB Year: 2009 Version: 7.7. Platform: Windows Language: English only Developer: Conitec Datasystems, Inc The engine is the core of the development system – it generates the 3D image and controls the behavior of the virtual world. Game Studio’s A7 virtual reality engine was developed in 2007. It’s new Adaptive Binary Tree scene manager switches seamlessly from indoor to outdoor sceneries. The brand new lighting engine overcomes the 8 lights limit of today’s 3D hardware and supports an unlimited number of static and dynamic shadow-throwing light sources. Programmers can use plug-ins for adding new effects and features. The simple and straightforward C-style DLL interface allows painless access to the engine from all programming languages. |
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#7: Other : Desktop Author Professional v6.0.13 |
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| The Author: soft22 | 4 January 2009 | Views: 3859 |
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Desktop Author is an electronic publishing software that allows you to create 3d page turning ebooks. DNL ebooks are any type of e-publication including e-brochures, e-books, digital photo albums, e-cards, digital diaries, online resumes, quizzes, exams, tests, forms and surveys. DNL ebooks can be presented in a stand alone format or you can easily present your ebooks as web pages with no need for HTML, ASP or other programming knowledge. When you present your digital web books as web pages the the end user can detach them and turn them into stand alone eBooks. Create, Protect and Sell your e-publication, e-Book and e- Magazine with the all in one DNL DRM and Payment Gateway feature. It is the worlds first DRM - Payment gateway combination included within a reader and packagable from a commercially available software. With the DNL DRM feature, the author is able to preset the amount of free pages the end user is able to view. Upon reaching the end of the free page section the end user is prompted to pay for the rest of the ebook, once payment is made through the built-in payment gateway the rest of the ebook is unlocked and the end user is free to view the rest of the eBook on their own PC. The end user can pass the eBook on to other PC's however each new PC the eBook is relocated to will activate the DNL DRM and payment must be made in order for the end user to read the DNL DRM protected content. The evolution of Editable image function in DeskTop Author gives you the ability to easily create digital photo albums which users can insert images into. This makes them the exact replicas in digital format of a physical photo album. You can resell the digital photo albums you have created. |
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#8: E-Books : Autocad 2009 Guide |
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| The Author: phoenix15 | 22 December 2008 | Views: 3457 |
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The new edition of this hands-on guide helps users of all skill levels learn the basics of AutoCAD 2009 and AutoCAD LT 2009 easily and efficiently. Bestselling AutoCAD author and expert George Omura offers clear explanations, a task-based approach, and pages of real- world examples and exercises to make this thorough book more valuable and useful than ever. Whether you're new to AutoCAD or just looking for a quick refresher, you'll find the fast, focused introduction to AutoCAD you need to get quickly up to speed. The new edition of this hands-on guide helps users of all skill levels learn the basics of AutoCAD 2009 and AutoCAD LT® 2009 easily and efficiently. Bestselling AutoCAD author and expert George Omura offers clear explanations, a task-based approach, and pages of real- world examples and exercises to make this thorough book more valuable and useful than ever. Whether you're new to AutoCAD or just looking for a quick refresher, you'll find the fast, focused introduction to AutoCAD you need to get quickly up to speed. Explore the all-new interface in AutoCAD 2009 and AutoCAD LT 2009 Navigate the new Ribbon panel to access the tools you need Master the basics of drawing and editing with precision Add and edit notes and dimensions Learn the fundamentals of 2D drawings and 3D models Understand layers, blocks, groups, and external references Find areas and distances quickly Easily extract hidden data George Omura is the all-time bestselling AutoCAD author and was cited as the favorite CAD author by members of the Autodesk User Group International (AUGI) in AUGI World magazine's "Best of Everything CAD" issue. |
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#9: E-Books » Magazine : Digital Arts March 2008 |
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| The Author: Michael | 7 March 2008 | Views: 1756 |
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True PDF | English | 84 pages | 11.7 MB Digital Arts - comprehensive coverage of the art of graphic design, 3D, animation, video, effects, web and interactive design, in print and online. Digital Arts is the UK's leading resource for creative professionals, both in print and online. Digital Arts addresses the needs of those within the exploding digital media market by providing relevant and forward thinking content, and by consistently running more exclusive reviews and features than any other magazine or Web site in the market. Now in its fifth year, Digital Arts consistenly delivers high-quality content, providing its professional readership with the latest news and reviews first. Digital Arts prides itself on providing unbiased product-led information and professional advice, across all platforms and disciplines. Digital Arts uses extensive in-house lab facilities for product assays, producing top-class reviews and trustworthy lab tests. |
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#10: Games : Conitec Gamestudio Pro A7 v7.05 |
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| The Author: Michael | 12 January 2008 | Views: 6398 |
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It was never easier to create 1st or 3rd person action games, role playing games, side scrollers, flight simulators, board games, sports games, real-time presentations, virtual exhibitions… or any other 2D or 3D project you can imagine! Gamestudio is the first all-in-the-box game development system, used by over 100,000 artists, hobbyists, programmers or game development companies across the world. Their clients range from kids who use Gamestudio for their first steps into computer programming, to multinational corporations who use the software for creating all sorts of simulations and advertising games! A rock-solid development system“We’ve now sold close to a thousand of our ‘3D Kitten’ game… Out of those thousand orders there has not been one bug report. Not one. That’s definitely a first, and this is the first product we’ve made with Gamestudio. That tells me something about stability.” Gamestudio is not a game engine, not a game editor, and not a game programming language. It’s all of them together. The development system contains all the needed tools for creating a commercial-quality 3D or 2D game or any other graphics application right out of the box! It comes with a state-of-the-art 3D and 2D game engine, a level editor, a model and terrain editor, a script editor and debugger, and thousands of ready-to-use elements, such as models, level prefabs or textures. No need to purchase your tool kit and artwork by bits and parts! Even if you’re a beginner to game development, you are not left alone. With about 10,000 registered users at our forum, it’s meanwhile difficult to ask a question that has not been answered already! The monthly AUM magazine offers tutorials, plug and play code snippets, as well as answers to users’ questions. The Pro Edition includes 12 months tech support. And the AU resource site is a great spot for finding thousands of free models, levels, textures, and other resources that can be used in your Gamestudio applications. |
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#11: E-Books » Magazine : Digital Arts 2007 October |
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| The Author: Michael | 9 December 2007 | Views: 1760 |
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PDF | English | 100 pages | 12.29 MB Digital Arts - comprehensive coverage of the art of graphic design, 3D, animation, video, effects, web and interactive design, in print and online. Digital Arts is the UK's leading resource for creative professionals, both in print and online. Digital Arts addresses the needs of those within the exploding digital media market by providing relevant and forward thinking content, and by consistently running more exclusive reviews and features than any other magazine or Web site in the market. Now in its fifth year, Digital Arts consistenly delivers high-quality content, providing its professional readership with the latest news and reviews first. Digital Arts prides itself on providing unbiased product-led information and professional advice, across all platforms and disciplines. Digital Arts uses extensive in-house lab facilities for product assays, producing top-class reviews and trustworthy lab tests. Published in the UK, Digital Arts benefits from the backing of the world's largest IT publisher, IDG. Through IDG's global network, Digital Arts has access to the world's leading writers, reviewers and the best-informed sources in the industry. This guarantees that Digital Arts always provides the best, most up-to-date information, keeping it well ahead of every other magazine or Web site in the market. |
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