Just when we thought the long-suffering Rupert was finally going to be able to settle down, a disaster strikes that sends him globe-trotting once more in
Jewel Quest III, the second sequel to one of the most popular match-three
games of all time.
Rupert and his wife Emma are on the verge of seeing their dream come true and opening a museum to showcase the various artifacts Rupert has collected over the years. But the couple's young daughter Natalie suffers a horrible accident – while playing with Rupert's
jewel board she opens a secret compartment that releases dangerous spores into the air that turn her blind.
Suspecting his old nemesis, Sebastian Grenard, of planting the spores inside the board as revenge
for stealing Emma back, Rupert must postpone his museum's grand opening and travel the world once more in a search
for a cure to Natalie's blindness.
The core
formula of
Jewel Quest III is the same as its predecessors: match three or more
jewels to clear them from the board and turn the tiles below gold. Turn the entire board gold be
fore running out of time to clear the level.
The
game's first major departure is that the world is divided into regions that each offer a different variation on the
gameplay. In Iceland,
for example, some
jewels are encased in ice that can't be broken unless a special fire tile touches it and melts it, while in Australia the goal is to match 100 silver coins in addition to turning the board gold, and in China you'll have to "trap monkeys" by maneuvering monkey head
jewels into special cage tiles.