Release Date: Jan 13, 2009
Genre: Action / 3D / 3rd Person
Developer: Pandemic Studios
Publisher: Electronic Arts
Platform: PC
Towe
ring oliphants loom over
the battlefield, raging toward
the Rohirrim. Orcs swarm around, brandishing rusty blades and thirsting for blood. Yes indeed, developer Pandemic Studios seems to be taking great pains to create a hack-and-slash game that stays true to its source material. Expect to see
these sights and many o
thers in
The Lord of
the Rings:
Conquest. Two famed settings, Pelennor Fields and Minas Tirith, are home to some levels that we recently explored, and we're here to report on
the experience.
First, we should mention that in each of
the campaign missions that we played, we could choose from four total character classes, both at
the outset and within
the missions: scout, warrior, archer, and mage.
The warrior's broadsword may be
the most obviously authoritative, but
the o
ther three classes have obvious advantages. Scouts wield daggers and are swift to attack, so if you like quick, stylish moves, you'll gravitate to this class. Archers, of course, are equipped with a bow and arrows, and you may find
their triple-shot and poison-arrow skills particularly handy. Or if you're a fan of Gandalf, perhaps you'd ra
ther test out
the mage class, which uses lightning bolts as its main attack.