Lawrence Holland is the highly p
raised creator of the Star Wars flying games X-Wing and Tie Fighter, in addition to the World War II-based Secret Weapons of the Luftwaffe (SWOL). Holland again uses his creative genius to devise another great-playing flight title to add to both his and LucasArts’ game hangar with the release of Secret Weapons over Normandy (SWON), the follow-up to SWOL.
The campaign mode of SWON has you, pilot James Chase, joining the ranks of a secret military flying squadron fighting the evil empire of Adolph Hitler and his Third Reich Nazi war machine and the Japanese in the Pacific during World War II. You can pilot over 20 authentic WWII flying crafts from both the Allied and Axis powers that helped shape the history of the 20th Century. SWON also takes you to real sky and sea theaters of battle that were actually fought.
You really do get drawn into the well-crafted story of the campaign mode, too. As the newest recruit to the secret Allied squadron, you are joined by members of each of the Allied nation’s air forces in
your battles: American, British, and Russian. SWON doesn’t resort to the old unrealistic “everybody speaks English” tactic that many World War II-based movies and games fall back on. Instead, when the Japanese pilots are talking in both the level introductory cut-scenes and the actual missions, you hear Japanese (with subtitles) and the same goes for the German pilots and
your Russian allies also.