AKVIS SketchAKVIS Sketch is software for conversion of p
hotos into pencil sketches
and watercolor drawings. Now you do not need to h
andle a pencil to feel like an artist. All you need to create your original work of art is good taste
and AKVIS Sketch. Our efficient method allows creating realistic color
and B&W drawings that imitate the technique of graphite
and color pencil, charcoal
and watercolor painting.
In contrast to the similar st
andard filters (like the built-in filters in P
hotoshop or PSP) that offer an approximate sketch, AKVIS Sketch provides a convincing result; it comes very close to h
and-drawn works of a human artist. Getting a similar result with the st
andard tools would require expertise in image editing
and extensive manipulation with layers, masks, brushes
and applying filters.
AKVIS Sketch has a neat interface with a few sliders. At first you can process the image with the default settings
and then touch up the p
hoto adding color, or trying different techniques - from pencil to charcoal or watercolor. You can make the hatching denser or finer
and change the pitch angle of strokes.
Home users will be delighted by the neat result of the p
hoto-to-sketch conversion. AKVIS Sketch can bring a lot of fun: a pencil portrait can be a good present for your relatives
and friends, a watercolor drawing obtained from your last nature shooting can decorate your room, you can convert any p
hoto to an original drawing to print on a T-Shirt.
3D-BrushKey features of 3D-Brush:
1) At input you provide an OBJ file of 1-100 thous
and polygons, preferrably with UV-mapping in place, at output you get either an object of 1-10 million polygons or textures of normals, displacement, color, transparency
and specular. Maximal texture size is 4096 per 4096. Fully seamless texturing provided!
2) Possibility to draw relief detailing, color, specular
and transparency on model's surface.
3) All you previously did in 2D now can be done in 3D ?? editing with layers, cloning surface areas, image transforming on surface, Copy/Paste, filling sealed areas, gradient filling, filling area inside contour, darkening, lightening, smoothening, sharping
and so on.