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Pixologic ZBrush 4R4 (Win/Mac) REPoST

      Author: huayting   |   31 July 2012   |   comments: 0
Pixologic ZBrush 4R4 (Win/Mac) REPoST

Pixologic ZBrush 4R4 (Win/Mac) REPoST | 677+735

ZBrush 4R4 continues to expand on creative freedom with a focus on model topology and detail creation. These new features were developed to let you be an artist first and foremost, giving you more freedom to explore new ideas!

The following two movies illustrate some of the things that you can now accomplish when you harness the power of ZBrush 4R4. We hope you enjoy them! More information about these and other new features can be found below.

Major Features

IMM Insert Multi Mesh Brushes combine entire libraries of objects into a single brush. Select from any object within the brush, then insert it into your model. Easily convert any Tool to an Insert brush with a single click. If your Tool has multiple SubTools, an Insert Multi Mesh brush will be created, allowing you to select from any of its objects at any time.

Tri IMM Tri Part Multi Mesh Brushes advances the Insert Brush features even further, using PolyGroups to define end cap objects along with a middle segment. When you draw a curve, the end caps will be placed at either end with the middle segment being duplicated along the curve's length. Instantly build chains, zippers and other complex shapes in full 3D. In addition to Tri IMM, the new Curve Brushes can be used to draw almost anything!

QRemesher Alpha frees you from the complex tasks of creating new model topology. QRemesher can automatically or semi-automatically clean up your mesh topology. Special automasking and other control features including curve guides let you control the retopology, when necessary, to get the best results quickly and easily.

Topology Brush provides manual control over topology creation for those times when you wish to re-topologize your work with precision. It uses ZBrush 4R4's optimized curve engine to let you draw new polygons on the fly, after which a simple click on the support surface instantly generates the new polygons -- with or without thickness. Build form-fitting props complete with thickness or redesign a partial surface, ready to replace part of your existing mesh.

Info:
http://www.zbrushcentral.com/showthread.php?170100-ZBrush-4R4-Are-YOU-ready 



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