Video Tutorials :

Digital Tutors - Creative Development - Motion Flow Rigging in Maya

      Author: Ghost1982   |   9 August 2011   |   comments: 0
Digital Tutors - Creative Development - Motion Flow Rigging in Maya
Digital Tutors - Creative Development - Motion Flow Rigging in Maya
English | VP6F 782x646 | MP3 96 kbps | 2.25 GB
Genre: eLearning

In this course, Farley Chery will be introducing extraordinary new rigging concepts to help animators achieve natural fluidity in our body movement. He will cover different theories and methods used in combination to give natural articulation that occurs during body movement.

The artist will explain the theory and reasoning through the rig development process. This leads into the creation of an innovative shoulder setup, based on the postion of the elbows mimicking the proper actions of human anatomy, which uses the concepts covered to make it intuitive to use in both FK and IK systems. This implementation of a remarkable no flip knee setup, which is used to create an automatic hip system, magically orients itself to the average position of the knees allowing for quick and natural poses for the character. This course is concluded by building a squash and stretch nSpine and an easy method for creating spine twists.

1. Introduction to the course 1 min. 28 sec.
2. Introduction to the model and the end results 8 min. 31 sec.
3. Theory section: programming nodes 8 min. 10 sec.
4. Theory section: faux constraints 8 min. 14 sec.
5. Theory section: interdependent systems 10 min. 47 sec.
6. Creating the broken dependency loop for the auto shoulder 15 min. 3 sec.
7. The dependency system 13 min. 35 sec.
8. Finishing the automatic setup 11 min.
9. Adding in the IK handles 14 min. 32 sec.
10. Building the IK switches 10 min. 50 sec.
11. Cleaning up the auto clavicle interface 19 min. 18 sec.
12. Theory: Pose space tools 17 min. 6 sec.
13. Pose space vs. Twist knee control 4 min. 43 sec.
14. Building the legs 18 min. 58 sec.
15. Fixing the reversed controls for the legs 12 min. 56 sec.
16. Cleaning up the leg interface for export 13 min. 57 sec.
17. Importing and setting up our invisible legs 17 min. 43 sec.
18. Setting up the auto swivel on the hips 15 min. 28 sec.
19. Continuing with the auto swivel functionality 17 min. 35 sec.
20. Adding the other two axis to our automatic setup 9 min. 50 sec.
21. Creating a better solution to measure distance 11 min. 18 sec.
22. Dual constraints, exploring and resolving the issues 10 min. 24 sec.
23. Cleaning up the system and creating a hierarchy 15 min. 56 sec.
24. The auto hip switch 12 min. 14 sec.
25. Re exploring the wheel and swivel: a better solution 16 min. 23 sec.
26. Starting the nSpine 8 min. 14 sec.
27. Adding stretchy functionality to the nSpine 12 min. 50 sec.
28. Completing the last steps to adding in stretchiness 12 min. 49 sec.
29. A new method to add rotation to a spine 7 min. 42 sec.
30. Uniting the leg system and the spine 25 min. 57 sec.
31. Wrapping up the legs and spine, looking at limitations and issues 14 min. 46 sec.
32. Finalizing the rig 10 min. 35 sec. Details
33. Bonus lesson: tying the theoretical rig into a model 11 min. 24 sec.
34. Bonus lesson: a quick explanation of the head controls 8 min. 42 sec.

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